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A Plague Tale GDD

Introduction

During an exercise, I had to create a Game Design Document for a chosen game. I decided to pick "A Plague Tale: Innocence," as both Innocence and Requiem are among my favorite games, making it a pleasure to work on this project. Furthermore, conducting a thorough analysis of the gameplay was an exercise I hadn't necessarily done when I was just a player. However, due to time constraints, we were required to focus solely on one feature of the game. Therefore, I had to concentrate on working on the rats and their functionality within the game.

THERON_Alexis_APlagueTaleInnocence_GDD

Here's what I produced in 2 days:

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