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Dawn Valley HCD

Introduction

For my 2nd year, I had to invent a concept for a AAA game. To do this, I produced a High Concept Document to explain my ideas. Defining the project's general information, the 3Cs, the game universe, the core gameloop and main features, the business model and many other things were essential in creating a coherent and ambitious concept. This document contains all the information on the game design of "Dawn Valley".

Following the concept, I created a blocking and level design document that you can see here: 


THERON_Alexis_DawnValley_HCD


Here's some exemple I produced in 1 week :

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